Let's say a hero has a 300 damage single target spell with a 10 second cooldown. So what are the three changes that have been introduced? If the spell hits 5 enemy heroes who have base resistance and no other effects, this is a 18.75 dps increase with 10% spell amp, or 1.875 per 1%. Spell Amplification increase in damage of the caster's abilities and items. I'm really surprised I got a downvote here. 2.2 extra dps for 10% spell amp, or for 1% spell amp, 0.22 extra dps. I think that at least Nimbus should be able to use spell amp, since it is supposed to cast a replica of Zeus's lightning bolt. Mirana: Level 20 (Right) Talent changed from +10% Spell Amplification to +8% Spell Amplification I am currently on mobile, but i will be disappointed if you dont have a meepo flair. It began as a user-made modification for Warcraft 3 and has grown into … Sources of spell amp include intelligence, the item Kaya and talents. The only ward that it currently works with are Power Cogs. However, spell amp via int was added the same patch to counteract this. You can find the full notes on Steamdb or below: Heroes. This brings the damage to about 845 a target. After that, activate Blademail to tank and reflect back damage to enemies. Do you think it has a positive impact overall? When in a Gank, Team Fight, or a 1v1, first use your Defense Matrix (D). 5 same comments. This attack inflicts a … (1) Attributes no longer provide Magic Resistance, Spell Amplification and Movement […] The author of this thread has indicated that this post answers the original topic. For the beginners, I will explain how it works. Its to "balance" that 1 intelligence gives 1 less mana in 6.87. Level 25 Spell Amplification Aura talent grants spell amplification to herself and allies within 1200 units. Intelligence amplifies spell damage. a hero with 10% spell amp (so 160 int OR 80 int plus aether lens) will be 330 damage, which gets lowered to about 247 after innate spell resistance. Now, with 0% spell amp, it would normally do about 768 damage. What Domino said. The Grand Magus is a very flexible pick and can even play a crucial role in deciding if u win. Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. spell amp does not work on techies because they are not him, its a separate unit. Dota 2’s metagame is notorious for shifting and changing courses on a dime, given the flexible nature of hero roles and the huge impact items have on the game. Honestly no. Gold gained from assists has also been rescaled from 45 + 0.033*NW (target’s net worth) to 30 + 0.038*NW. Ketiganya punya interaksi yang berbeda dengan mekanisme bertahan yang ada di Dota 2.Jadi, pastikan kamu mengenali tipe damage masing-masing hero dan skill, dan menyesuaikan build yang kamu pilih. No Dota 2 key requests, sell, trade etc. You can Пријава путем Steam-а to see your Dota 2 profile. Hold ALT and hover your mouse over a spell to see how much your spell amp currently increases the spell's damage. Magic Resistance, Physal Resistance, Spell Amplification, dan Status Resistance semuanya sangat penting untuk dipahami bagi kalian para pemain baru DOTA 2. You may not create multiple accounts for any purpose, including ban evasion, unless expressly permitted by a moderator. Some pure damage spells like Bloodseeker’s Rupture go through spell immunity. With the addition of Aghanim Shards into Dota 2, most heroes received a brand-new ability. I notice a pattern when I first post with 1 rep on any stackoverflow site I get an initiation downvote lol. Sources of spell amp include intelligence, the item Kaya and talents. Level 10 Talent increased from +8% Spell Amplification to +10% Level 15 Talent changed from +15% Spell Lifesteal to +11% Manacost/Manaloss Reduction Leamare is a Dota 2 fan specialising in statistical analysis of the game via his website Spectral.gg. Your magic skill make more damage. Taking the numerical difference, this is 77 extra damage for, yet again, 10% spell amp. Reminder: the intelligence attribute amplifies spell damage by 1% for every 16 intelligence the hero has (0.0625% for one point). Hp increased across the board by roughly 5% whiles spell remained the same, meaning their impact was reduced. It doesn't say in the dota 2 documentation exactly how it's computed so I need help to note the formula here. If something does 50 damage per sec and you have 10% spell amp, it will do 55 damage. 21.5 second cooldown puts this at a rough 3.75 dps increase with 10% spell amp, or 0.375 per 1%. Discussion. DOTAFire & Defense of the Ancients Dota 2 is a multiplayer Action RTS game. pierces spell immunity: yes Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Once again with a 10% spell amp, which equates to 160 int OR 80 int with an Aether Lens, the spell will deal about 1127 magic damage per target. It is important to note that those spells cannot spell lifesteal either.. Spell amplification was introduced in patch 6.87, but I didn't see a lot of discussion about its impact on the meta. Passive. In the two short weeks since his arrival, Oracle has already forced his way to the nether reaches of Dota 2 ’s hero ranking. The base amount of XP you gain has also been increased from 40 to 100. Unaffected by amplification []. Rubick can use this spell as his own for several minutes or until he dies. DOTA 2 Hero Guides: Which is the best build for playing Rubick in Dota 2? In general abilities related to health manipulation (instantly killing effect, health cost, delayed damage) are not affected by spell damage amplification, neither incoming nor outgoing. Others like Timbersaw’s Chakram cannot affect units who are spell immune. 7.27 revamps the Dota 2 economy by making kills more valuable as the gold you gain for killing an enemy hero has been increased from 99 + 7.2 * Level to 120 + 8 * Level. The spell costs 625 mana and has a 20 second cooldown. The patch notes say that once these changes settle down a bit, item and hero changes for the patch will be brought in. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Dota 2. Adding cast time (0.3), human delay (depends on the player), and the 0.25 second damage delay, let's put this at a rough 21.5 second cooldown. Adding cast time (0.3), human delay (depends on the player), and the 0.25 second damage delay, let's put this at a rough 21.5 second cooldown. Quill Spray is an amazing ability, so abusing it is a good path. Spell Damage is an ability which boosts the overall damage of spells by the listed amount. The problem with it is that Spell amp is actually negated because of the hp increase as well. If something does 50 damage per sec and you have 10% spell amp, it will do 55 damage. Let’s take a look. Once again with a 10% spell amp, which equates to 160 int OR 80 int with an Aether Lens, the spell will deal about 1127 magic damage per target. Stats. What the actual fuck man. HOWEVER, we need to calculate the standard base magic resistance, aka 25%. New comments cannot be posted and votes cannot be cast, Press J to jump to the feed. ... +14% Spell Amplification +80 Resonant Pulse Damage: 15. Rubick can use this spell as his own for several minutes or until he dies, and stolen spells last longer on enemies. Just like attack damage lifesteal, spell lifesteal is calculated by a percentage of the actual damage done to units. Hold ALT and hover your mouse over a spell to see how much your spell amp currently increases the spell's damage. Hold ALT and hover your mouse over a spell to see how much your spell amp currently increases the spell's damage. Selain mekanisme bertahan yang berbeda, Dota 2 juga memiliki tipe damage yang berbeda. The spell costs 625 mana and has a 20 second cooldown. All rights reserved. Spell lifesteal allows the hero to heal from spell damage they deal. What is the meaning of Spell Amplification on Jakiro talent? If something does 50 damage per sec and you have 10% spell amp, it will do 55 damage. However, it is not working with most ward-type units even if their alt-tooltips show amplified numbers. All trademarks are property of their respective owners in the US and other countries. Replaced Null Field with Arcane Supremacy. pierces spell immunity: yes Void Spirit tears a rift through the astral plane to appear at the target location, attacking all enemies along the path. The freshly released patch 7.28a brings some tweaks. Spell Amp was added to the game to add a sense of scalability to spellcaster cores. © Valve Corporation. Hingga saat ini, Dota 2 punya tiga tipe damage, yaitu fisik (physical), magic, dan pure. Aghs Finger of death level 3 is 1025 damage per entity in it's 300 radius. 300 damage nukes will do 3 extra damage per 1% spell amp. Snapfire. Level 25: +15% Spell Amplification OR +40 Bloodlust Attack Speed; Omniknight: Repel Spell Immunity now behaves the same as Black King Bar (not dispellable). Dota 2’s 7.27 patch is finally here, bringing with it massive changes to the game economy, two new items, nerfs to popular items from previous patches that effectively removes the ‘Zoo’ meta, and more. Spell Amplification is used to pierce enemy spell defense like this ♥♥♥♥@. Press question mark to learn the rest of the keyboard shortcuts. Range: 1000 (1400 with Scepter) Duration: 180/240/300; Cooldown: 20/18/16 (2 with Scepter) Stolen Spell Amplification: 75% (With Talent) Manacost: 25; The best ability for Dota 2 Rubick and perhaps one of the best in-game spells. Dengan memahami keempat tambahan status itu setidaknya kalian bisa lebih bijak dan tepat untuk membeli item guna mengcounter hero lawan. Deals bonus damage to heroes, and less damage to creeps. Dota 2 also has damage over time spells, which affect you over a period of time dealing ticks of … Remnant Provides 475 Truesight +15 Damage: 10 +2… Dota 2 Patch 7.07—Dueling Fates: Change is in the wind for heroes, items, gameplay and much more. as for the tooltip saying it does, its a spaghetti code thing, its coded to increase any number in the tooltip by the spell amp%, even the "building damage" 30% is being upped by it The items are pretty self explanatory and any moderate to experienced Dota 2 player will know how to use the build. 1 Role: 2 Abilities: 3 Items: 4 How to Play: 5 Tips & Tricks: Last update 12/01/2016 A good way to play Bristleback as a tank is to rely on Spell Lifesteal. -Added Scepter ability, Gobble Up. There are certain cases of abilities that ignore spell damage amplification. Repel duration reduced from 5/6/7/8 to 4/5/6/7; Repel cooldown increased from 20/18/16/14 to 30/26/22/18; Repel can no … If you feel that it has no impact (this is my point of view), do you think spell amplification should be stronger? That's 22 extra damage for that extreme of an int level for a spell with a cooldown, meaning a spell with a 10 second cooldown gets an extra 2.2 damage per second. Gains 14/18/22/26% Spell Amplification and causes all debuffs you apply to the enemy to last 20/28/36/44% longer; Spell Steal ability cast points now have a min of 0.15 instead of 0; Level 15 Talent increased from +100 Cast Range to +125 Dota 2 patch 7.26 has been released in part with only three changes implemented. Arcane Swarm is a basic spell that has a similar damage pattern to Wild Axes except in just one line. It mainly matters for pushing out waves and not needing to prime the creeps. More on spell immunity later. Valve drops Dota 2 patch 7.07b to level out the playing field; Breaking down the most important item changes of patch 7.07; Six reworked Dota 2 heroes in patch 7.07; View all 9 stories Damage Amplification is a status effect that causes afflicted units to take … EDIT: I figured I'd also use Lion's Finger of death, the highest single instance damage spell in the game that is affected by spell resistance. Allows you to swallow an allied creep or hero and spit it … Español - Latinoamérica (Spanish - Latin America). Spell amplification is a DotA 2 mechanic that boosts the damage done by your spells (before reductions). We use cookies on our websites for a number of purposes, including analytics and performance, functionality and advertising. The 4th ability makes u choose between A 40-percent Spell Amp to increase your damage output and a -12s Telekinesis CD. Thought there was a discussion here, instead found 5 of the same comment. This works on all damage types. 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