They have to have at minimum 10 provinces to get the merchant. Building up the production of Trade Goods in your empire is one of the best ways to improve your economy. Rather Death Than Dishonor -- Europa Universalis IV AAR with MEIOU & Taxes 2.0 modification Follow a lone man's epic quest to make Brittany a great power and learn a thing or two about the freaking amazing mod MEIOU & Taxes. The start of my let's play as Castile in the EU4 mod MEIOU and Taxes. Europa Universalis IV is a grand strategy video game in the Europa Universalis series, developed by Paradox Development Studio and published by Paradox Interactive. Like how Spain would send missionaries to their viceroyalties. Containing 4000+ provinces to conquer and tax, as well as numerous new mechanics to flesh out your EU4 experience. Hopefully this outlines our vision and approach for MEIOU and Taxes 3.0: Path to Modernity. A subreddit for the epic full conversion mod, MEIOU and taxes. The first priority is to get the fundamental changes presentable to users switching from 1.25.x to 2.0. Before trying MEIOU & Taxes I was "fine" with the development abstraction. #7 - Ideas, Colonization, and Exploration - Duration: 48:33. 2. your colonies usually cannot take care of themselves at first; imagine playing as a country with basically no buildings and no pops, it would take a while to get the ball rolling. #1 Plague is coming...again? Rather Death Than Dishonor -- Europa Universalis IV with MEIOU & Taxes 2.0 modification Follow a lone man's epic quest to make Brittany a great power and learn a thing or two about the freaking amazing mod MEIOU & Taxes. Many vanilla events have been refreshed with support for new mechanics, triggers, effects and modding features. Have their been considerations made about how that is handled? The 10th episode of my lets play as Castile in the EU4 mod Meiou and Taxes. MEIOU and Taxes is a total conversion mod for Europa Universalis IV that aims to provide an immersive and historically realistic experience by altering the map, game mechanics and content. additional warscore over time from having accomplished the goal. I believe it’s actually 60 pop to get the merchant too, 400 pop gets you 3 merchants. A subreddit for the epic full conversion mod, MEIOU and taxes. Containing 4000+ provinces to conquer and tax, as well as numerous new mechanics to flesh out your EU4 experience. Indigenous peoples have suffered and continue to suffer from historic injustices as a result of dehumanization and racism and the colonization and dispossession of their lands, territories and resources, preventing them from exercising, in particular, their right of self-determination in accordance with their own needs and interests, extending to their rights affirmed in treaties, … If you'd like to claim a topic post in the forum thread and I'll make a note on the outline. Beginner's guide. The former's name is … 8.7k rebels) controls it. jejao Feb 3 @ 8:26am Welcome to MEIOU and Taxes, an EUIV total conversion mod brought about by the merger of the Death and Taxes and MEIOU. 8.6k The Tsardom is a special government for Orthodox Russia and Ruthenia with fixed empire rank. I also wondering with the rework, could an overlord have their missionaries work in their colony's provinces. but as the colonial power, you usually have the income to jumpstart your colony's development. MEIOU & Taxes v.2.5 ("Heresy") is an open beta patch that has been released on May 20th, 2018. It is the first M&T version for EU4 v1.25.X England patch. Microbes to which native inhabitants had no immunity led to death everywhere Europeans settled. Trade goods are sources of Trade Value and other bonuses. I would add Riverside and Seaside prefrence for map painting. What has been getting kicked around? This. Rather Death Than Dishonor -- Europa Universalis IV AAR with MEIOU & Taxes 2.0 modification Follow a lone man's epic quest to make Brittany a great power and learn a thing or two about the freaking amazing mod MEIOU & Taxes. About the AAR in general: - Read with vertical scrolling on, contains lots of text-"""comedic""" and historical Automation. 1 talking about this. I know that colonization is still not "complete" by any means, but did colonization ever get expanded upon to the point of being playable and functional? I'm just curious what some of the ideas for that rework are? Press J to jump to the feed. Each CB has an associated war goal. Copenhagen could become the capital of a fabulously wealthy global empire, with rich surrounding countrysides and peace for a hundred years, but it will still have the same development it had in 1444, conversely, Paris could be ravaged by a hundred years of loo… Containing 4000+ provinces to conquer and tax, as well as numerous new mechanics to flesh out your EU4 experience. Spontaneous growth of colonies that do not need colonists that sort of acts like map painting. These essential articles will then be trimmed down and packaged into events for an in-game manual accessible as a decision. Special mapmodes. Containing 4000+ provinces to conquer and tax, as well as numerous new mechanics to flesh out your EU4 experience. and colonizing African trade posts can be quite profitable too. Containing 4000+ provinces to conquer and tax, as well as numerous new mechanics to flesh out your EU4 experience. Always though it was one of the worst choices Paradox made, but you know, fine. Cool. @jejao - Both Castile and Portugal get the colonization idea if you play with historical balancing enabled. Warfare and Casus belli and Stockpiles. This describes what each side has to do to get ticking warscore, i.e. If you are Portugal, it's better to just straight go for Morocco and Asia. Almost every aspect of the game has been either reworked or completely redone, with a new map, new … Unofficially of course, nothing is set in stone yet. Wargoals include: 1. Press question mark to learn the rest of the keyboard shortcuts. Court and Advisors. ... Colonization and Colonial nations. In weeks ahead you can look forward to more dev diaries showcasing new systems and content. We are debating a colonial nation limit the is related two the number of available colonists. A subreddit for the epic full conversion mod, MEIOU and taxes. I never liked it. Along the New England coast between 1616 and 1618, epidemics claimed the lives of 75 percent of the native people. New comments cannot be posted and votes cannot be cast, More posts from the MEIOUandTaxes community. Welcome to the Patreon page of MEIOU and Taxes. With over 1500 new provinces, a longer timeline, new religion mechanics and so much more, there’s a reason this mod has become on of EU4’s most recognizable and popular mods. In M&T you can already eens missionaries to your subjects, New comments cannot be posted and votes cannot be cast, More posts from the MEIOUandTaxes community. 2,280 likes. Rather Death Than Dishonor -- Europa Universalis IV AAR with MEIOU & Taxes 2.0 modification Follow a lone man's epic quest to make Brittany a great power and learn a thing or two about the freaking amazing mod MEIOU & Taxes. About the AAR in general:-"""comedic""" and historical - narrative, roleplay, gameplay More specifically: #1: M&T only allows for 10~20 settler increases per year, making colonization painfully slow. MEIOU and Taxes. +0.1Yearly absolutism Building up settlements in North America shouldn't really be a priority- simply settling the fur-producing provinces is enough, as fur production stays constant no matter the population (and the trade value and production income from furs is nothing to sniff at, either). MEIOU and Taxes Navigation Guides . And more so, can colonization be considered "fun" in it's current state? A subreddit for the epic full conversion mod, MEIOU and taxes. About the AAR in general:-"""comedic""" and historical - narrative, roleplay, gameplay In general we need more flavor events with the colonies so there is interaction with them more. Is there now enough population growth to have colonies turn into functional provinces? Rather Death Than Dishonor -- Europa Universalis IV AAR with MEIOU & Taxes 2.0 modification Follow a lone man's epic quest to make Brittany a great power and learn a thing or two about the freaking amazing mod MEIOU & Taxes. Also, because most regions lack extra food to grow, unlike Europe, no matter how much you invest cities won't grow much. The only good colonies are the ones formed from natives empires, and the Caribbean. In M&T 2.0, the EU4 development system has been completely overhauled into a population system that changes, adapts and even pressures the world around it. Welcome to MEIOU and Taxes, an EUIV total conversion mod brought about by the merger of the Death and Taxes and MEIOU. M&T was created to enhance your overall Europa Universalis IV experience. but again, you have to actually invest in those provinces; if you just colonize it and never build up harbours/urban buildings it will be a rebel factory and an economic drain on your country. Every province in the game produces one or more types of Trade Goods. MEIOU and Taxes Natives, Plague & Colonization Description Discussions 0 Comments 31 Change Notes Description Discussions Comments Change Notes I think colonization isn't worth it, at this moment you do it only cause you can afford to waste some ducats and for role play. Plus it happens too fast yet so ill irk everybody and slow down how fast north America and the interior of south America fill in. Press J to jump to the feed. Compatibility with the 1.25 patch. All the money invested in colonies always would give you more if invested at home. Warfare . −0.05Monthly autonomy change 3. It uses ‘Russian Government’ mechanics as well as ‘Russian Principalities’ and ‘Veche Republics’. the real value of colonization is that you have new places to invest your income into, if you don't have enough income to actually invest in your colonies and build them up, then they won't bring much of a reward and can become a money sink. Heresy. Take province / Defend province: Control a specific province. I may add some of the native tags back and add native reservations as vassals of colonies in the later years. About Community A subreddit for the epic full conversion mod, MEIOU and taxes. I remember in my old colonization runs the colonies would never grow and it was really just a map painting simulator. Containing 4000+ provinces to conquer and tax, as well as numerous new mechanics to flesh out your EU4 experience. The 2nd episode of my lets play as Castile in the EU4 mod Meiou and Taxes. official MEIOU and Taxes North American Natives. Each side gets ticking warscore as long as they control the target. Court . Technology . The Tsardom has the following benefits: 1. Press question mark to learn the rest of the keyboard shortcuts. Estate loyalty hits from many events have … I seen in the last video that the Mod would be released before Colonization has been reworked. Colonies pay very little in tariffs and steal a lot of our trade. Politics . About the AAR in general:-"""comedic""" and historical - narrative, roleplay, gameplay Natives & Plague adds a significant amount of natives to the Americas and an added plague events the represent the spread of small pox, along with other changes to the colonial costs and speed of growth and other factors. Perhaps European colonization’s single greatest impact on the North American environment was the introduction of disease. Find out more at meiouandtaxes.com Is. We understand you are eager to play the new version as soon as possible, yet there still lies a considerable amount of work ahead of us. Trade guide. They also have several events for conquistador and asia expeditions so it isnt an issue. Then I started playing a mod with population and there's no looking back at what that does to immersion. About the AAR in general: - Read with vertical scrolling on, contains lots of text-"comedic" and historical, mild roleplay The game was released on 13 August 2013. Technology and Institutions. Well as part of the team for colonization I can field some answers. Europa Universalis 4 - Castile - Tutorial for Beginners! +5Number of states 4. +20%National manpower modifier 2. Neither side gets ticking warscore if a third party (e.g. Welcome to MEIOU and Taxes, an EUIV total conversion mod brought about by the merger of the Death and Taxes and MEIOU. 5.5k It would be quite historical when areas more futher away from major rivers and coastline could get filled up mainly when a) rumor about gold or some treasure is heard (event), b) there is a proper town near by or c) levels of dip tech are gained.. [EU4] Mod Review: MEIOU & Taxes - EU4 with more EU4 When talking about expansive mods, there’s no way not to mention MEIOU and Taxes just for how massive it truly is. This mod contains a slew of new provinces and 450 new nations. This may be a province chosen on declaring the war, or the capital. I just tried the Meiou & Taxes mod for the first time - gorgeous mod, really fun, but the mod has a problem with AI Spain/Portugal not being able to conquer/colonize the New World. This mod has been formed by the merger of two major EUIII mods: MEIOU created in 2007, and Death & Taxes created in 2011, following the announcement of Europa Universalis IV. A subreddit for the epic full conversion mod, MEIOU and taxes. Even after many good DLCs and patches, vanilla EU4 takes place on an essentially static world. What about population in the colonies? Welcome to the Steam Group for MEIOU and Taxes, an EUIV total conversion mod brought to you by Gigau, Lukew, Myzael, DHarper, Sun Wu and the M&T team. Colonization vs Infection 1 Infection v. Colonization Multi Drug‐Resistant Organisms Management in Long Term Care Facilities Workshop Louisiana Office of Public Health Healthcare‐Associated Infections Program Objectives By the end of the presentation, attendees will be able to: • Define colonization invest in your colonies and try to build up big cities just as you would in the old world, and you can make hudreds of ducats from tarriffs + trade. 8.6k 1 talking about this.